
ENTRAPMENT
"Reality Fractures, Escape May Not Be Possible"
IN DEVELOPMENT
THE GAME
SOMETHING FORGOTTEN HAS RETURNED.
Entrapment is a third-person psychological horror game set in the isolated wilderness of Bigfork, Montana. You play as Henry who is caught within the Entrapment, Henry must survive as two worlds collide, battling not only the elements but also something unknown and forgotten.
GENRE
PERSPECTIVE
SETTING
STATUS
Psychological Horror
Third-Person
Bigfork, Montana
In Development

Bigfork, Montana
Bigfork is a picturesque village in northwestern Montana, known for its art scene and beautiful surroundings, it plays as a perfect location for ‘Entrapment’.
The Entrapment is ancient and from time immemorial.
THE SETTING
DESIGN PILLARS
01
02
PSYCHOLOGICAL DEPTH
ENVIRONMENTAL STORYTELLING
The horror lives in the mind, Entrapment blurs the line between what the player experiences and what the character perceives, creating a layered, unreliable narrative.
Every corner of Bigfork holds a fragment of the story. The world speaks before characters do, through objects, light, and the spaces between.
03
04
ATMOSPHERIC TENSION
NARRATIVE CONSEQUENCE
Forget jump scares. Entrapment builds dread through sound design, pacing, and a world that feels perpetually on the edge of something terrible.
Choices matter not through branching dialogue trees, but through how the player responds to the world with their presence and decisions over time.